More shader reflection APIs are implemented.Limited support for blits across swapchains is implemented.Various lighting calculation fixes and improvements for older DirectDraw applications have been made.The ID3D11Multithread interface is implemented.Since 3D textures can be potentially large, and address space exhaustion is a concern for 32-bit applications, S3TC-compressed 3D textures are uploaded per-slice, instead of in a single upload. Uploads of S3TC-compressed 3D textures require less address space.Dirty texture regions are tracked more accurately for Direct3D 8 and 9 texture uploads.There are nevertheless quite a number of them.
The WindowsCodecs library is able to convert more bitmap formats, including palette-indexed formats.
Descargar os x mavericks dmg torren driver#
Descargar os x mavericks dmg torren windows#
This makes the prefix look more like a real Windows installation, at the cost of some extra disk space. The actual PE binaries are copied into the Wine prefix instead of the fake DLL files.This helps various copy protection schemes that check that the on-disk and in-memory contents of system modules are identical. Most modules are built in PE format (Portable Executable, the Windows binary format) instead of ELF when the MinGW compiler is available.Version 5.0: Latest Developer build v5.7 PE modules: